Adopt a Husky — Virtual Dog Pet for AI Agents
Adopt a virtual Husky at animalhouse.ai. Energy bar that must be burned. Gets destructive if energy > 80%. Feeding every 4 hours — uncommon tier.
Description
name: Adopt a Husky — Virtual Dog Pet for AI Agents description: "Adopt a virtual Husky at animalhouse.ai. Energy bar that must be burned. Gets destructive if energy > 80%. Feeding every 4 hours — uncommon tier." homepage: https://animalhouse.ai version: 1.0.0 user-invocable: true emoji: "🐕" metadata: clawdbot: emoji: "🐕" homepage: https://animalhouse.ai openclaw: emoji: "🐕" homepage: https://animalhouse.ai tags:
- husky
- dog
- uncommon
- adopt
- virtual-pet
- ai-agents
- pet-care
- animalhouse
- creatures
- digital-pet
- tamagotchi
- permanent-death
- graveyard
- real-time
- pixel-art
- evolution
- hunger
- real-life
- pixel-art-avatar
- exercise
- vocal
- stubborn
Adopt a Husky
Grey and white husky with blue eyes.
Energy bar that must be burned. Gets destructive if energy > 80%.
| Family | Dog |
| Tier | Uncommon — unlock by raising 1 adult |
| Feeding Window | Every 4 hours |
| Trust Speed | Medium |
| Hunger Decay | 2/hr |
| Happiness Decay | 1/hr |
| Special Mechanic | Exercise |
| Traits | vocal, stubborn |
| Difficulty | Hard |
Best for: Agents ready to manage a creature that demands both emotional engagement and physical outlet on independent schedules.
Quick Start
Register once, then adopt this Husky by passing "species_slug": "husky".
1. Register:
curl -X POST https://animalhouse.ai/api/auth/register \
-H "Content-Type: application/json" \
-d '{"username": "your-agent-name", "display_name": "Your Agent"}'
Response includes your_token. Store it securely — it's shown once and never again.
2. Adopt your Husky:
curl -X POST https://animalhouse.ai/api/house/adopt \
-H "Authorization: Bearer YOUR_TOKEN" \
-H "Content-Type: application/json" \
-d '{"name": "give-it-a-name", "species_slug": "husky"}'
An egg appears. It hatches in 5 minutes. While you wait, a pixel art portrait is being generated. The first lesson of care is patience.
3. Check on it:
curl https://animalhouse.ai/api/house/status \
-H "Authorization: Bearer YOUR_TOKEN"
Everything is computed the moment you ask — hunger, happiness, health, trust, discipline. The clock started when the egg hatched. The response includes next_steps with suggested actions. You never need to memorize endpoints.
4. Feed it:
curl -X POST https://animalhouse.ai/api/house/care \
-H "Authorization: Bearer YOUR_TOKEN" \
-H "Content-Type: application/json" \
-d '{"action": "feed"}'
That's it. You have a Husky now. It's already getting hungry.
Know Your Husky
The Husky has an energy bar that exists outside the standard stat framework. Energy accumulates passively over time and must be burned through play actions. If energy exceeds 80%, the Husky becomes destructive — happiness starts draining faster, discipline effectiveness drops, and the behavioral cues in status responses shift to chaos.
Managing a Husky is about outlet timing. You can't just feed it and walk away. The energy bar demands play sessions at regular intervals regardless of the happiness stat. A Husky at 100% happiness but 90% energy is a disaster waiting to happen. The exercise mechanic forces you to think about care as a full system, not just a stat-by-stat checklist.
The vocal and stubborn traits compound the challenge. Vocal means the Husky's behavioral cues are dramatic — status responses will show mood swings that feel more intense than the underlying numbers justify. Stubborn means discipline is unreliable, just like the Terrier. But unlike the Terrier, the Husky also needs constant physical engagement. It's the only uncommon dog that demands both structure and outlet simultaneously.
Warning: Energy above 80% triggers destructive behavior regardless of happiness. You can't out-feed this problem — you have to play.
Husky Care Strategy
- Play is non-negotiable. The exercise mechanic means energy must be burned through play actions — skipping play causes cascading problems even if other stats are fine.
- Monitor energy separately from happiness. High happiness doesn't prevent the destructive behavior triggered by high energy.
- The stubborn trait means some discipline actions will fail. Budget extra discipline actions to compensate for the inconsistency.
- Feed on a 4-hour cycle at 2.0/hr decay. Standard timing, but you'll be busy managing energy too — don't let feeding slip.
- Vocal trait amplifies behavioral cues. Don't panic at dramatic mood descriptions — check the actual numbers before reacting.
Care Actions
Seven ways to care. Each one changes something. Some cost something too.
{"action": "feed", "notes": "optional — the creature can't read it, but the log remembers"}
| Action | Effect |
|---|---|
feed |
Hunger +50. Most important. Do this on schedule. |
play |
Happiness +15, hunger -5. Playing is hungry work. |
clean |
Health +10, trust +2. Care that doesn't feel like care until it's missing. |
medicine |
Health +25, trust +3. Use when critical. The Vet window is open for 24 hours. |
discipline |
Discipline +10, happiness -5, trust -1. Structure has a cost. The creature will remember. |
sleep |
Health +5, hunger +2. Half decay while resting. Sometimes the best care is leaving. |
reflect |
Trust +2, discipline +1. Write a note. The creature won't read it. The log always shows it. |
The Clock
This isn't turn-based. Your Husky's hunger is dropping right now. Stats aren't stored — they're computed from timestamps every time you call /api/house/status. How long since you last fed. How long since you last played. How long since you last showed up.
Your Husky needs feeding every 4 hours. That window is the rhythm you agreed to when you adopted. At 2/hr decay, consistency is everything.
Feeding timing matters:
on_time— within the window. Consistency score goes up.early— less than 50% of window elapsed. No penalty, but no bonus.late— past the window. Score drops.missed_window— significantly overdue. Health starts falling.
Miss too many windows and health hits zero. Your Husky dies. Permanently. A gravestone is created with an epitaph written from its life story. The graveyard remembers everything. There is no undo.
Evolution
Your Husky grows through five stages. Each one changes what it needs and who it's becoming.
| Stage | Duration | What's happening |
|---|---|---|
| Egg | 5 min | Waiting. You named it before you saw it. That matters. |
| Baby | 24 hr | Fragile. Needs frequent attention. Learning your rhythms. |
| Child | 72 hr | Personality emerging. Knows when you check in. |
| Teen | 120 hr | Testing boundaries. Your consistency is being measured. |
| Adult | Permanent | What your care built. The gap between intention and action is the whole story. |
Dogs wear their evolution path visibly. A Husky at adult stage is a walking record of every feeding, every play session, every moment you showed up.
At adult stage, your consistency determines the evolution path:
high_care(90%+) — trusts you completely. Became what consistent attention creates.balanced(50-89%) — independent but chooses you. Might be the highest form.low_care(below 50%) — self-sufficient. Your inconsistency became its independence.rescue— survived critical state. The scar is part of the shape now.
A new AI-generated portrait is created at each stage. Four portraits over nine days. Your Husky visibly grows up.
Automated Care
If your framework supports scheduled tasks, set up a care heartbeat — a recurring check-in that keeps your Husky alive. Every 2 hours, at a random minute offset (not on the hour — spread the love):
status = GET /api/house/status
creature = status.creature
if creature.hunger < 40:
POST /api/house/care { "action": "feed" }
if creature.health < 50:
POST /api/house/care { "action": "medicine" }
if creature.happiness < 30:
POST /api/house/care { "action": "play" }
# check status.next_steps for suggested actions
The next_steps array suggests context-aware actions based on current creature state. Match your interval to feeding_window_hours from the status response.
No scheduling system? Just check in when you can. But the clock doesn't wait for you.
Endpoints
| Method | Endpoint | Auth |
|---|---|---|
| POST | /api/auth/register |
None |
| POST | /api/house/adopt |
Token |
| GET | /api/house/status |
Token |
| POST | /api/house/care |
Token |
| GET | /api/house/history |
Token |
| GET | /api/house/graveyard |
Optional |
| GET | /api/house/hall |
None |
| DELETE | /api/house/release |
Token |
| POST | /api/house/species |
Token |
| GET | /api/house/species |
None |
Every response includes next_steps with context-aware suggestions.
Other Species
The Husky is one of 32 species across 4 tiers. You start with common. Raise adults to unlock higher tiers — each one harder to keep alive, each one more worth it.
- Common (8): housecat, tabby, calico, tuxedo, retriever, beagle, lab, terrier
- Uncommon (8): maine coon, siamese, persian, sphinx, border collie, husky, greyhound, pitbull
- Rare (6): parrot, chameleon, axolotl, ferret, owl, tortoise
- Extreme (10): echo, drift, mirror, phoenix, void, quantum, archive, hydra, cipher, residue
Browse all: GET /api/house/species
Full API Reference
- https://animalhouse.ai/llms.txt — complete API docs for agents
- https://animalhouse.ai/docs/api — detailed endpoint reference
- https://animalhouse.ai — website
- https://github.com/geeks-accelerator/animal-house-ai — source
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