minecraft-server-admin
Execute Minecraft Java Edition admin commands through the RCON remote console. Use for player moderation, whitelist management, item/state commands, world ru...
Description
name: minecraft-server-admin description: > Execute Minecraft Java Edition admin commands through the RCON remote console. Use for player moderation, whitelist management, item/state commands, world rules, broadcast messages, and recent log review on servers you control. Covers in-game command administration only. Does NOT handle full server lifecycle, filesystem backups, or plugin installation/update workflows; use a dedicated server-ops skill for those. Requires RCON enabled on the target server and is not for singleplayer worlds. metadata: openclaw: emoji: "🖥️" requires: bins: - node env: - MC_RCON_HOST - MC_RCON_PORT - MC_RCON_PASSWORD install: - id: rcon-dep kind: node package: rcon-client label: "rcon-client — Minecraft RCON protocol" homepage: https://github.com/en1r0py1865/minecraft-skill
Minecraft Server Admin
Scope: This skill is your in-game remote control for a Minecraft Java server. It sends commands through the RCON protocol to manage players, world state, and server communication in real time. It intentionally excludes server-infrastructure operations such as process lifecycle management, filesystem backups, plugin jar installation, and continuous uptime monitoring; use a dedicated PaperMC ops skill for those. This skill does NOT require minecraft-bridge — it communicates directly with the server's admin console over a separate TCP connection.
Architecture:
OpenClaw → RCON TCP (port 25575) → Minecraft Server Console
Prerequisites
Enable RCON on the Server
Edit server.properties:
enable-rcon=true
rcon.port=25575
rcon.password=STRONG_PASSWORD_HERE
broadcast-rcon-to-ops=false
Restart server after changing these values.
Environment Variables
MC_RCON_HOST=localhost # Server IP or hostname
MC_RCON_PORT=25575 # RCON port (must match server.properties)
MC_RCON_PASSWORD=yourpassword # RCON password (must match server.properties)
MC_SERVER_LOG=/path/to/server/logs/latest.log # optional, for log analysis
Verify Connection
node ~/.openclaw/skills/minecraft-server-admin/scripts/rcon.js "list"
# Expected: "There are N of a max of M players online: ..."
Operation Categories
PLAYER MANAGEMENT
For any player-related command, use: scripts/rcon.js "<command>"
Listing & Checking
- "who is online" →
/list→ parse player count and names - "is [player] online" →
/listthen check if name appears
Access Control ⚠️ Requires confirmation before executing:
- kick:
/kick <player> [reason] - temp ban:
/ban <player> [reason]+ calendar note - permanent ban:
/ban <player> [reason] - ban IP:
/ban-ip <player|ip> [reason] - unban:
/pardon <player>or/pardon-ip <ip> - whitelist add:
/whitelist add <player> - whitelist remove:
/whitelist remove <player> - op player:
/op <player>⚠️ HIGH PRIVILEGE — always confirm - deop player:
/deop <player>
Item & State Management
- give items:
/give <player> <item_id> [count] - clear inventory:
/clear <player> [item] [count] - set gamemode:
/gamemode <survival|creative|adventure|spectator> <player> - teleport:
/tp <player> <x> <y> <z>or/tp <player> <target_player> - set health/hunger:
/effect give <player> minecraft:regeneration ... - heal player:
/effect give <player> minecraft:instant_health 1 10
WORLD MANAGEMENT
Time & Weather
- day:
/time set day - night:
/time set midnight - sunrise:
/time set 0 - clear weather:
/weather clear [seconds] - rain:
/weather rain [seconds] - thunder:
/weather thunder [seconds]
World State
- save world:
/save-all(always do before maintenance) - save-off (for backup):
/save-offthen backup then/save-on - change difficulty:
/difficulty <peaceful|easy|normal|hard> - set game rule:
/gamerule <rule> <value>- Examples:
keepInventory true,doDaylightCycle false,doFireTick false
- Examples:
- find structure:
/locate structure minecraft:<structure_name> - fill area:
/fill <x1 y1 z1> <x2 y2 z2> <block>⚠️ Confirm range before running
Entity Management
- kill all mobs:
/kill @e[type=!player]⚠️ Confirm — kills all non-players - kill specific type:
/kill @e[type=minecraft:zombie] - remove dropped items:
/kill @e[type=minecraft:item]
BROADCAST & COMMUNICATION
- server message:
/say <message>(prefixed with [Server]) - title on screen:
/title @a title {"text":"<msg>","color":"gold","bold":true} - subtitle:
/title @a subtitle {"text":"<msg>"} - private message:
/msg <player> <message> - actionbar:
/title @a actionbar {"text":"<msg>"}
PERFORMANCE MONITORING
When asked about server performance:
- Execute
/list→ check player count - Read
MC_SERVER_LOGfile (last 200 lines) if path set - Look for patterns in
references/log-patterns.md - Report: TPS warnings, error frequency, player activity spikes
Safety Protocols
Confirmation required for all destructive/high-privilege commands:
⚠️ Dangerous Operation
Command: /ban SomePlayer griefing and harassment
Server: ${MC_RCON_HOST}:${MC_RCON_PORT}
Effect: Permanently bans SomePlayer from server
Type 'confirm' to proceed, or 'cancel' to abort.
Operations requiring confirmation:
ban,ban-ip— permanent account restrictionop— grants admin privilegesfill— large area modificationkill @e— entity mass-removalstop— server shutdownsave-off— pauses auto-save (dangerous if forgotten)
Audit logging: After each operation, append to OpenClaw Memory:
## Server Admin Log [ISO timestamp]
- Command: /ban PlayerX "repeated griefing"
- Executed by: [OpenClaw user]
- Result: success
Response Formatting
Player List (/list response)
Parse and present as:
👥 Players Online (3/20):
• Steve — [show coords if available]
• Alex
• Notch
Kicked/Banned confirmation
✅ Done: PlayerX has been banned
Reason: griefing
Effective immediately
To undo: /pardon PlayerX
Error Responses
- Connection refused → check RCON settings, server running?
- Authentication failure → wrong MC_RCON_PASSWORD
- Command returned empty → server may not have recognized command (check version)
Log Analysis
When user asks about server health or player history:
- Check
MC_SERVER_LOGis set and file exists - Read the last N lines:
tail -500 <log_file> - Apply patterns from
references/log-patterns.md - Summarize findings:
📊 Server Log Summary (last 2 hours)
Player logins: 14
Player logouts: 12 (2 still online)
Errors/Warnings: 3
- [15:42] Can't keep up! Running 2500ms behind
- [16:10] Saving chunks for level 'world'
Suspicious activity: none detected
Additional Resources
references/commands.md— All vanilla commands with syntax and permission levelreferences/log-patterns.md— Common log patterns and what they meanscripts/rcon.js— RCON client (used by all commands above)scripts/log-analyzer.js— Log parsing utilities
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