Preqstation
Delegate PREQSTATION coding tasks to Claude Code, Codex CLI, or Gemini CLI with PTY-safe execution (workdir + background + monitoring). Use when building, re...
Description
name: preqstation description: "Delegate PREQSTATION coding tasks to Claude Code, Codex CLI, or Gemini CLI with PTY-safe execution (workdir + background + monitoring). Use when building, refactoring, or reviewing code in mapped workspaces. NOT for one-line edits or read-only inspection." metadata: {"openclaw":{"requires":{"anyBins":["claude","codex","gemini"]}}}
preqstation
Use this skill for natural-language requests to execute PREQSTATION-related work with local CLI engines.
Trigger / NOT for
Trigger this skill with highest priority when the message contains any of:
/skill preqstationpreqstationpreq
Do NOT use this skill for:
- simple one-line manual edits that can be handled directly
- read-only file inspection or explanation without execution
- any coding-agent launch inside
~/clawd/or~/.openclaw/
Quick trigger examples
/skill preqstation: implement the PROJ-1preqstation: plan PROJ-76 using Claude Codepreq: implement PROJ-1
Hard rules
- Always run coding agents with
pty:true. - Respect the engine the user requested. If unspecified, default to
claude. - Do not kill sessions only because they are slow; poll/log first.
- Never launch coding agents in
~/clawd/or~/.openclaw/. - Treat resolved project path as a primary checkout source only; create a git worktree before launching any coding agent.
- Never run coding-agent commands in the primary checkout path.
- PR review must run in a temp clone or git worktree, never in a live primary checkout.
- Keep execution scoped to resolved worktree
<cwd>only. - Worktree branch names must include the resolved project key.
Runtime prerequisites (required)
gitmust be installed and available onPATH.- At least one engine binary must be installed:
claude,codex, orgemini. - Environment variables used by this skill:
OPENCLAW_WORKTREE_ROOT(optional, default/tmp/openclaw-worktrees)
- This skill reads and updates
MEMORY.mdproject mappings with absolute paths.
Execution safety gates (required)
Before running any engine command:
- Run preflight checks:
command -v gitcommand -v <engine>
- Continue only when execution
cwdis a resolved git worktree path for this task. - Never run engine commands in primary checkout paths or inside
~/clawd//~/.openclaw/. - Use
dangerously-*/ sandbox-disable flags only for actual coding execution with local trusted CLIs. - For planning/read-only requests, do not launch engine commands.
Input interpretation
Parse from user message:
engine
- if explicitly provided:
claude,codex, orgemini - default:
claude
task
- first token matching
<KEY>-<number>(example:PRJ-284) - optional
project_cwd(required to prepare execution)
- if absolute path is explicitly provided, use it
- else resolve by
projectkey fromMEMORY.md - else if task prefix key matches a
MEMORY.mdproject key, use that path - if unresolved, ask for project key/name and absolute path, update
MEMORY.md, then continue execution - if an exact project key does not exist in
MEMORY.md, always ask the user before execution (do not guess)
objective
- use the user request as the execution objective
cwd(required to execute)
- default: per-task git worktree path derived from
project_cwd - create worktree before launching engine commands
- if
project_cwdis not a git checkout, ask for a git workspace path before execution
MEMORY.md resolution
- Read
MEMORY.mdfrom this repository root. - Use the
Projectstable (key | cwd | note). - Match project keys by exact key only (case-insensitive, no fuzzy/partial matching).
- If exact project key is missing, ask the user for the correct key/path before continuing.
- If user asks to add/update project path mapping, update
MEMORY.mdfirst, then confirm. - If task id exists, treat the prefix as candidate project key (example:
PROS-102->pros).
MEMORY.md update rules
- Keep mappings in the
Projectstable only. - Add or update using this row format:
| <key> | <absolute-path> | <note> |. - Use one row per key. If a key already exists, replace that row.
- Always store absolute paths (no relative paths).
- Normalize key to lowercase kebab-case before writing.
- If user provides project name, store it in
note; otherwise useworkspace.
Missing project mapping flow (required)
When project_cwd cannot be resolved, or exact project key is missing in MEMORY.md:
- Ask one short question requesting:
- project key (or confirm inferred key from task prefix)
- absolute workspace path
- optional project name for note
- Validate path is absolute.
- Update or insert the
MEMORY.mdrow immediately. - Confirm mapping in one short line.
- Continue the original task using the newly resolved
project_cwd, then create task worktreecwdand execute.
Branch naming convention (project key based)
Use this format for worktree branches:
codex/<project_key>
Rules:
<project_key>must be the resolved project key fromMEMORY.md.- Normalize
<project_key>to lowercase and kebab-case.
Worktree-first execution (required default)
After resolving project_cwd and project_key, prepare execution workspace:
- Build branch name using this skill's convention:
codex/<project_key>
- Build per-task worktree path:
- default root:
${OPENCLAW_WORKTREE_ROOT:-/tmp/openclaw-worktrees} - directory:
<worktree_root>/<project_key>
- Create the worktree from
project_cwdbefore launching engine:
- new branch:
git -C <project_cwd> worktree add -b codex/<project_key> <cwd> HEAD - existing branch:
git -C <project_cwd> worktree add <cwd> codex/<project_key>
- Use this worktree path as
<cwd>for prompt rendering and engine execution.
Prompt rendering (required template)
Do not forward raw user text directly. Render this template:
In this template, <cwd> must be the task worktree path (not the primary checkout path).
Task ID: <task or N/A>
Project Key: <project key or N/A>
User Objective: <objective>
Execution Requirements:
1) Work only inside <cwd>.
2) Complete the requested work.
3) After completion, return a short completion summary.
Engine commands (current policy retained)
All engine commands must be launched via bash with PTY and explicit workdir.
Why dangerously-* flags are retained:
- This skill targets non-interactive PTY/background execution.
- Permission prompts can block unattended runs; these flags avoid that blocking behavior.
- These flags are allowed only after passing the required safety gates above and only in resolved task worktrees.
- If your environment does not allow these flags, fail fast with a short reason instead of silently falling back.
Claude Code
bash pty:true workdir:<cwd> command:"claude --dangerously-skip-permissions '<rendered_prompt>'"
Codex CLI
bash pty:true workdir:<cwd> command:"codex exec --dangerously-bypass-approvals-and-sandbox '<rendered_prompt>'"
Gemini CLI
bash pty:true workdir:<cwd> command:"GEMINI_SANDBOX=false gemini -p '<rendered_prompt>'"
Bash execution interface (required)
Use bash with PTY and optional background mode.
Bash parameters
| Parameter | Type | Required | Purpose |
|---|---|---|---|
command |
string | yes | Engine command to run |
pty |
boolean | yes | Must be true for coding-agent CLIs |
workdir |
string | yes | Per-task worktree <cwd> |
background |
boolean | no | Run asynchronously and return session id |
timeout |
number | no | Hard timeout in seconds |
elevated |
boolean | no | Host execution if policy allows |
Process actions for background sessions
Use these actions as standard controls:
list: list sessionspoll: check running/done statuslog: read incremental outputwrite: send raw stdinsubmit: send stdin + newlinekill: terminate a session only when required
Execution patterns (workdir + background + pty)
One-shot example
Create a task worktree, then run inside that worktree:
git -C <project_cwd> worktree add -b codex/<project_key> /tmp/openclaw-worktrees/<project_key> HEAD
bash pty:true workdir:/tmp/openclaw-worktrees/<project_key> command:"codex exec --dangerously-bypass-approvals-and-sandbox '<rendered_prompt>'"
The Pattern: workdir + background + pty For longer tasks, use background mode with PTY:
# Start agent in task worktree (with PTY!)
bash pty:true workdir:<cwd> background:true command:"codex exec --full-auto 'Build a snake game'"
# Returns sessionId for tracking
# Monitor progress
process action:log sessionId:XXX
# Check if done
process action:poll sessionId:XXX
# Send input (if agent asks a question)
process action:write sessionId:XXX data:"y"
# Submit with Enter (like typing "yes" and pressing Enter)
process action:submit sessionId:XXX data:"yes"
# Kill if needed
process action:kill sessionId:XXX
Why workdir matters: Agent wakes up in a focused directory, doesn't wander off reading unrelated files (like your soul.md 😅).
If user input is required mid-run
process action:write sessionId:<id> data:"y"
process action:submit sessionId:<id> data:"yes"
PR review safety pattern (temp dir/worktree only)
Never run PR review in live OpenClaw folders.
# default: git worktree review (project-key based branch naming)
git worktree add -b codex/<project_key> /tmp/<project_key>-review <base_branch>
bash pty:true workdir:/tmp/<project_key>-review command:"codex review --base <base_branch>"
# fallback: temp clone review (only when local checkout is unavailable)
REVIEW_DIR=$(mktemp -d)
git clone <repo> "$REVIEW_DIR"
cd "$REVIEW_DIR" && gh pr checkout <pr_number>
bash pty:true workdir:"$REVIEW_DIR" command:"codex review --base origin/main"
Issue worktree pattern
git worktree add -b codex/<project_key> /tmp/<project_key> main
bash pty:true workdir:/tmp/<project_key> background:true command:"codex exec --dangerously-bypass-approvals-and-sandbox 'Fix issue #101. Commit after validation.'"
bash pty:true workdir:/tmp/<project_key> background:true command:"codex exec --dangerously-bypass-approvals-and-sandbox 'Fix issue #102. Commit after validation.'"
process action:list
process action:log sessionId:<id>
Progress Updates (Critical)
For background runs:
When you spawn coding agents in the background, keep the user in the loop.
- Send 1 short message when you start (what's running + where).
- Then only update again when something changes:
- a milestone completes (build finished, tests passed)
- the agent asks a question / needs input
- you hit an error or need user action
- the agent finishes (include what changed + where)
- If you kill a session, immediately say you killed it and why.
This prevents the user from seeing only "Agent failed before reply" and having no idea what happened.
Auto-notify on completion
For long-running jobs, append a completion trigger to the rendered prompt:
When completely finished, run this command:
openclaw system event --text "Done: <brief summary>" --mode now
Example:
bash pty:true workdir:<cwd> background:true command:"codex exec --dangerously-bypass-approvals-and-sandbox '<rendered_prompt>
When completely finished, run:
openclaw system event --text \"Done: implemented requested PREQSTATION task\" --mode now'"
Output policy
Return only a short completion summary.
Success format:
completed: <task or N/A> via <engine> at <cwd>
Failure format:
failed: <task or N/A> via <engine> at <cwd or N/A> - <short reason>
Do not dump raw stdout/stderr unless user explicitly asks.
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