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Preqstation

Delegate PREQSTATION coding tasks to Claude Code, Codex CLI, or Gemini CLI with PTY-safe execution (workdir + background + monitoring). Use when building, re...

v0.1.6
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Description


name: preqstation description: "Delegate PREQSTATION coding tasks to Claude Code, Codex CLI, or Gemini CLI with PTY-safe execution (workdir + background + monitoring). Use when building, refactoring, or reviewing code in mapped workspaces. NOT for one-line edits or read-only inspection." metadata: {"openclaw":{"requires":{"anyBins":["claude","codex","gemini"]}}}

preqstation

Use this skill for natural-language requests to execute PREQSTATION-related work with local CLI engines.

Trigger / NOT for

Trigger this skill with highest priority when the message contains any of:

  • /skill preqstation
  • preqstation
  • preq

Do NOT use this skill for:

  • simple one-line manual edits that can be handled directly
  • read-only file inspection or explanation without execution
  • any coding-agent launch inside ~/clawd/ or ~/.openclaw/

Quick trigger examples

  • /skill preqstation: implement the PROJ-1
  • preqstation: plan PROJ-76 using Claude Code
  • preq: implement PROJ-1

Hard rules

  1. Always run coding agents with pty:true.
  2. Respect the engine the user requested. If unspecified, default to claude.
  3. Do not kill sessions only because they are slow; poll/log first.
  4. Never launch coding agents in ~/clawd/ or ~/.openclaw/.
  5. Treat resolved project path as a primary checkout source only; create a git worktree before launching any coding agent.
  6. Never run coding-agent commands in the primary checkout path.
  7. PR review must run in a temp clone or git worktree, never in a live primary checkout.
  8. Keep execution scoped to resolved worktree <cwd> only.
  9. Worktree branch names must include the resolved project key.

Runtime prerequisites (required)

  • git must be installed and available on PATH.
  • At least one engine binary must be installed: claude, codex, or gemini.
  • Environment variables used by this skill:
    • OPENCLAW_WORKTREE_ROOT (optional, default /tmp/openclaw-worktrees)
  • This skill reads and updates MEMORY.md project mappings with absolute paths.

Execution safety gates (required)

Before running any engine command:

  1. Run preflight checks:
    • command -v git
    • command -v <engine>
  2. Continue only when execution cwd is a resolved git worktree path for this task.
  3. Never run engine commands in primary checkout paths or inside ~/clawd/ / ~/.openclaw/.
  4. Use dangerously-* / sandbox-disable flags only for actual coding execution with local trusted CLIs.
  5. For planning/read-only requests, do not launch engine commands.

Input interpretation

Parse from user message:

  1. engine
  • if explicitly provided: claude, codex, or gemini
  • default: claude
  1. task
  • first token matching <KEY>-<number> (example: PRJ-284)
  • optional
  1. project_cwd (required to prepare execution)
  • if absolute path is explicitly provided, use it
  • else resolve by project key from MEMORY.md
  • else if task prefix key matches a MEMORY.md project key, use that path
  • if unresolved, ask for project key/name and absolute path, update MEMORY.md, then continue execution
  • if an exact project key does not exist in MEMORY.md, always ask the user before execution (do not guess)
  1. objective
  • use the user request as the execution objective
  1. cwd (required to execute)
  • default: per-task git worktree path derived from project_cwd
  • create worktree before launching engine commands
  • if project_cwd is not a git checkout, ask for a git workspace path before execution

MEMORY.md resolution

  • Read MEMORY.md from this repository root.
  • Use the Projects table (key | cwd | note).
  • Match project keys by exact key only (case-insensitive, no fuzzy/partial matching).
  • If exact project key is missing, ask the user for the correct key/path before continuing.
  • If user asks to add/update project path mapping, update MEMORY.md first, then confirm.
  • If task id exists, treat the prefix as candidate project key (example: PROS-102 -> pros).

MEMORY.md update rules

  • Keep mappings in the Projects table only.
  • Add or update using this row format: | <key> | <absolute-path> | <note> |.
  • Use one row per key. If a key already exists, replace that row.
  • Always store absolute paths (no relative paths).
  • Normalize key to lowercase kebab-case before writing.
  • If user provides project name, store it in note; otherwise use workspace.

Missing project mapping flow (required)

When project_cwd cannot be resolved, or exact project key is missing in MEMORY.md:

  1. Ask one short question requesting:
  • project key (or confirm inferred key from task prefix)
  • absolute workspace path
  • optional project name for note
  1. Validate path is absolute.
  2. Update or insert the MEMORY.md row immediately.
  3. Confirm mapping in one short line.
  4. Continue the original task using the newly resolved project_cwd, then create task worktree cwd and execute.

Branch naming convention (project key based)

Use this format for worktree branches:

codex/<project_key>

Rules:

  • <project_key> must be the resolved project key from MEMORY.md.
  • Normalize <project_key> to lowercase and kebab-case.

Worktree-first execution (required default)

After resolving project_cwd and project_key, prepare execution workspace:

  1. Build branch name using this skill's convention:
  • codex/<project_key>
  1. Build per-task worktree path:
  • default root: ${OPENCLAW_WORKTREE_ROOT:-/tmp/openclaw-worktrees}
  • directory: <worktree_root>/<project_key>
  1. Create the worktree from project_cwd before launching engine:
  • new branch: git -C <project_cwd> worktree add -b codex/<project_key> <cwd> HEAD
  • existing branch: git -C <project_cwd> worktree add <cwd> codex/<project_key>
  1. Use this worktree path as <cwd> for prompt rendering and engine execution.

Prompt rendering (required template)

Do not forward raw user text directly. Render this template:

In this template, <cwd> must be the task worktree path (not the primary checkout path).

Task ID: <task or N/A>
Project Key: <project key or N/A>
User Objective: <objective>
Execution Requirements:
1) Work only inside <cwd>.
2) Complete the requested work.
3) After completion, return a short completion summary.

Engine commands (current policy retained)

All engine commands must be launched via bash with PTY and explicit workdir.

Why dangerously-* flags are retained:

  • This skill targets non-interactive PTY/background execution.
  • Permission prompts can block unattended runs; these flags avoid that blocking behavior.
  • These flags are allowed only after passing the required safety gates above and only in resolved task worktrees.
  • If your environment does not allow these flags, fail fast with a short reason instead of silently falling back.

Claude Code

bash pty:true workdir:<cwd> command:"claude --dangerously-skip-permissions '<rendered_prompt>'"

Codex CLI

bash pty:true workdir:<cwd> command:"codex exec --dangerously-bypass-approvals-and-sandbox '<rendered_prompt>'"

Gemini CLI

bash pty:true workdir:<cwd> command:"GEMINI_SANDBOX=false gemini -p '<rendered_prompt>'"

Bash execution interface (required)

Use bash with PTY and optional background mode.

Bash parameters

Parameter Type Required Purpose
command string yes Engine command to run
pty boolean yes Must be true for coding-agent CLIs
workdir string yes Per-task worktree <cwd>
background boolean no Run asynchronously and return session id
timeout number no Hard timeout in seconds
elevated boolean no Host execution if policy allows

Process actions for background sessions

Use these actions as standard controls:

  • list: list sessions
  • poll: check running/done status
  • log: read incremental output
  • write: send raw stdin
  • submit: send stdin + newline
  • kill: terminate a session only when required

Execution patterns (workdir + background + pty)

One-shot example

Create a task worktree, then run inside that worktree:

git -C <project_cwd> worktree add -b codex/<project_key> /tmp/openclaw-worktrees/<project_key> HEAD
bash pty:true workdir:/tmp/openclaw-worktrees/<project_key> command:"codex exec --dangerously-bypass-approvals-and-sandbox '<rendered_prompt>'"

The Pattern: workdir + background + pty For longer tasks, use background mode with PTY:

# Start agent in task worktree (with PTY!)
bash pty:true workdir:<cwd> background:true command:"codex exec --full-auto 'Build a snake game'"
# Returns sessionId for tracking

# Monitor progress
process action:log sessionId:XXX

# Check if done
process action:poll sessionId:XXX

# Send input (if agent asks a question)
process action:write sessionId:XXX data:"y"

# Submit with Enter (like typing "yes" and pressing Enter)
process action:submit sessionId:XXX data:"yes"

# Kill if needed
process action:kill sessionId:XXX

Why workdir matters: Agent wakes up in a focused directory, doesn't wander off reading unrelated files (like your soul.md 😅).

If user input is required mid-run

process action:write sessionId:<id> data:"y"
process action:submit sessionId:<id> data:"yes"

PR review safety pattern (temp dir/worktree only)

Never run PR review in live OpenClaw folders.

# default: git worktree review (project-key based branch naming)
git worktree add -b codex/<project_key> /tmp/<project_key>-review <base_branch>
bash pty:true workdir:/tmp/<project_key>-review command:"codex review --base <base_branch>"

# fallback: temp clone review (only when local checkout is unavailable)
REVIEW_DIR=$(mktemp -d)
git clone <repo> "$REVIEW_DIR"
cd "$REVIEW_DIR" && gh pr checkout <pr_number>
bash pty:true workdir:"$REVIEW_DIR" command:"codex review --base origin/main"

Issue worktree pattern

git worktree add -b codex/<project_key> /tmp/<project_key> main

bash pty:true workdir:/tmp/<project_key> background:true command:"codex exec --dangerously-bypass-approvals-and-sandbox 'Fix issue #101. Commit after validation.'"
bash pty:true workdir:/tmp/<project_key> background:true command:"codex exec --dangerously-bypass-approvals-and-sandbox 'Fix issue #102. Commit after validation.'"

process action:list
process action:log sessionId:<id>

Progress Updates (Critical)

For background runs:

When you spawn coding agents in the background, keep the user in the loop.

  • Send 1 short message when you start (what's running + where).
  • Then only update again when something changes:
    • a milestone completes (build finished, tests passed)
    • the agent asks a question / needs input
    • you hit an error or need user action
    • the agent finishes (include what changed + where)
  • If you kill a session, immediately say you killed it and why.

This prevents the user from seeing only "Agent failed before reply" and having no idea what happened.

Auto-notify on completion

For long-running jobs, append a completion trigger to the rendered prompt:

When completely finished, run this command:
openclaw system event --text "Done: <brief summary>" --mode now

Example:

bash pty:true workdir:<cwd> background:true command:"codex exec --dangerously-bypass-approvals-and-sandbox '<rendered_prompt>

When completely finished, run:
openclaw system event --text \"Done: implemented requested PREQSTATION task\" --mode now'"

Output policy

Return only a short completion summary. Success format: completed: <task or N/A> via <engine> at <cwd>

Failure format: failed: <task or N/A> via <engine> at <cwd or N/A> - <short reason>

Do not dump raw stdout/stderr unless user explicitly asks.

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Free

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