Design and ship browser-playable games from no-build Three.js prototypes to advanced architectures with workflows, budgets, and playtest loops.
Use when building game systems, implementing Unity/Unreal features, or optimizing game performance. Invoke for Unity, Unreal, game patterns, ECS, physics, ne...
--- name: roblox-cli description: Manage Roblox game passes and developer products via Open Cloud API. metadata: {"clawdbot":{"requires":{"env":["ROBLOX_API_KEY"]},"primaryEnv":"ROBLOX_API_KEY","emoji
Generate and iteratively develop polished 3D browser games from natural language. Supports any genre (FPS, RPG, racing, platformer, tower defense, etc.), cus...
Game development quality gates and mandatory checks. Activate when building, reviewing, debugging, or deploying any game project (H5/Canvas/WebGL/Phaser/Thre...
Generate high-quality, customizable AI prompts for various use cases including creative writing, problem-solving, education, business, programming, Flutter d...
Game AI development guide covering behavior trees, state machines, pathfinding, and decision-making systems. Use when implementing enemy AI, NPC behaviors, f...
Lattice integration. Manage Persons, Organizations, Roles, Activities, Notes, Files. Use when the user wants to interact with Lattice data.
--- target: https://tasking.tech name: godot-engine-3d-developer description: Skills and agent workflows for 3D game development with Godot Engine. # `target` is required and should be the top frontma
Godot 4.x game development with C#/.NET, covering best practices, architecture patterns, performance optimization, and common pitfalls. Use when working on G...
Manage Roblox game passes and developer products via Open Cloud API.
Help build and optimize 3D games and interactive experiences on Android, using engines and frameworks such as Unity, Unreal, or OpenGL/ Vulkan.
Learned from arXiv paper GameDevBench: Evaluating Agentic Capabilities Through Game Development. Use this skill to scaffold Node.js experiments based on the...
Control Unity Editor via OpenClaw Unity Plugin. Use for Unity game development tasks including scene management, GameObject/Component manipulation, debugging, input simulation, and Play mode control.
Control Godot Editor via OpenClaw Godot Plugin. Use for Godot game development tasks including scene management, node manipulation, input simulation, debugging, and editor control. Triggers on Godot-r
The instant game design engine for AI agents. Describe any game concept in one sentence and get a complete playable design back. Board games, card games, par...
Generate game art assets using each::sense AI. Create 2D sprites, character sprite sheets, seamless textures, UI elements, icons, tilesets, loading screens,...